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Question by Alex_lemes · Feb 05, 2020 at 12:24 PM · post processingvolume

2019.3 URP - Post Processing not working (Volumes)

Hello,

I've just updated to 2019.3 & removed the old post-processing stack. I read the documentation for the new URP post-processing with volumes & I've added the volume to my camera, set to global, created a profile & enabled post-pro on the camera, but none of the effects display.alt text

Am I missing something?

Thanks for any help!

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avatar image JasonBennett · Apr 08, 2020 at 12:55 PM 0
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Could you tell me which packages you have installed? I've found if you have the old LWRP asset installed it can conflict with the URP asset.

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Answer by thowthoww · Feb 05, 2020 at 04:55 PM

I was just fiddling with it as well, wondering what was going on. It wouldn't work until I changed the layer of the GameObject the Volume was attached to, to Default. Also, Unity advises to "create a dedicated GameObject for each Volume" https://docs.unity3d.com/Packages/com.unity.render-pipelines.universal@7.1/manual/Volumes.html


Edit: Since URP 7.2, you can set the Volume Mask in the camera settings to any layer https://docs.unity3d.com/Packages/com.unity.render-pipelines.universal@7.2/manual/camera-component-reference.html

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avatar image Alex_lemes · Feb 05, 2020 at 05:56 PM 0
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Thanks! This has fixed it for me.

avatar image Mat_os · Mar 01, 2020 at 01:26 PM 0
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Yea, me too, very strange

avatar image Bip901 · Apr 10, 2020 at 03:42 PM 0
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I need the Volume GameObject to be on the "Water" layer. Any idea why it only works on the default layer?

avatar image thowthoww Bip901 · Apr 10, 2020 at 04:11 PM 1
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Actually since URP 7.2, you can set the Volume $$anonymous$$ask in the camera settings to any layer https://docs.unity3d.com/Packages/com.unity.render-pipelines.universal@7.2/manual/camera-component-reference.html

avatar image Bip901 thowthoww · Apr 11, 2020 at 07:47 AM 0
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Ah, I knew there had to be a way to change that. Thank you!

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Answer by JeffreyBennett · May 20, 2020 at 02:52 PM

A little more specifically, also check this: Go to your camera (I'm using the FPSController from the Standard Assets imported from the Unity Store) Twirl Down your camera properties in the Inspector, and go down to Rendering. In Rendering, about the second item down is a checkbox for Post Processing.

When I turned PostProcessing on, it worked for me.

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avatar image Flipperyon · Apr 12, 2021 at 06:35 AM 0
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Thank you very much, sir! I followed a lot of methods wich just gave me confusion, and this simple silly solution was on spot for me!

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Answer by kahlerasse · Jun 06, 2020 at 08:42 AM

it didn't work when i updated to URP so i : - removed the Post Process effect from the Camera (or else it won't work) - used the Post Process Volume of the URP (Create -> Volume -> Global Volume)

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Answer by MirkoSon · Oct 10, 2020 at 11:03 AM

Hello everyone, I wanted to point out another setting that must be set correctly in order for the Post-Processing Stack v2 to work in URP as it's being deprecated. Under the quality settings of the URP profile you are using, you need to switch the Feature Set from Integrated to Post-Processing v2, then Layers and Volumes will work again.

alt text


post-processing-v2.jpg (45.8 kB)
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avatar image ubailey · Nov 09, 2020 at 06:23 AM 0
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This worked for me

avatar image EduardoSeitz · Mar 15, 2021 at 11:50 PM 0
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Thank you very much. This worked for me.

avatar image UnityUserne · Aug 03, 2021 at 12:28 PM 0
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I just wanted to say that you're a God amongst men! Spent the last 30$$anonymous$$ trying to figure out the issue!

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Answer by Kobald-Klaus · Mar 28, 2020 at 03:54 PM

same here. it´s not working. I have it working in an other project though, but I cannot see the difference. is there anything else in project settings, color space, quality, ...... ?

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