Question by
flubber767 · Mar 20 at 02:53 PM ·
2dpost processingvolume
How to use Post-Processing with URP in a 2D project?
I am trying to add simple post-processing to an existing 2D project with added URP as the graphics pipeline. I have tried every single thing that I've seen to use post-processing in the URP, but can't get any of it to work. Right now, I have a URP renderer (with a 2D renderer on it) set in the graphics settings, a global volume with bloom on it with intensity on 0.5 and threshold on 1. The camera has post-processing enabled and the pipeline IS using HDR. If anyone has a solution or an idea, please share.
*** Also, can it be that the post processing is working, but I cant see it?
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