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Question by Magnus Wolffelt · Aug 09, 2010 at 07:31 PM · audiocurvepasslowrolloff

Where is the audio low pass rolloff curve GUI? (Unity 3)

According to (local docs): file:///E:/Program%20Files%20(x86)/Unity3/Editor/Data/Documentation/Documentation/Components/class-AudioLowPassFilter.html

There is supposed to be some curve editor GUI for setting the rolloff curve that controls the low-pass frequency based on distance from audio source.

However, I've looked everywhere I think, and I don't see such an interface with such a curve, even though I add the Audio Low Pass Filter component. Do I need to add some sort of new curve component, or is the documentation just erratic?

I really like this feature as it makes for realistic sound effects in large environments, so I'd love to get it running.

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avatar image Magnus Wolffelt · Aug 09, 2010 at 07:44 PM 0
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By the way, I've tried adding low pass filter to both audio sources and listeners - no curves what I can see..

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Answer by qJake · Aug 09, 2010 at 07:43 PM

It's in the Audio Source Component, under "3D Sound Settings".

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avatar image Magnus Wolffelt · Aug 09, 2010 at 07:54 PM 0
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Aha... so there is no common curve you can set on an audio listener for this - you need to add the curve on each audio source?

avatar image qJake · Aug 09, 2010 at 11:12 PM 0
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Yeah, it's per-source.

avatar image Magnus Wolffelt · Aug 10, 2010 at 01:04 AM 0
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Thank you. It's a little confusing that the curve isn't there before, and then you add a component, and a curve appears in another component.. :)

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