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Question by AdiDidIt · Jul 05, 2018 at 03:55 PM · imagesource

how to change source image of UI image in code (newest version of unity)

Im trying to change an image of an object that is child of UI. I searched for answers but all of them says to do this:

ImageName.sprite = newImage

It doesn't work for me, unity ignors this line and shows no error about it, the image stays with "none" sprite. how can I fix this?

here is some of my code:

     private Image GetFace(Sprite player_f)
     {
         Image face = PlayerBarExample.GetComponentInChildren<Image>();
         face.sprite = player_f;
 ...
 }
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Answer by AdiDidIt · Jul 06, 2018 at 10:01 AM

I found my problem. I used GetComponentInChildren(); and forgut that there are other images which are child of this objectץ here what I did:

         Image[] images = PlayerBarExample.GetComponentsInChildren<Image>();
         Image face = images[0];
         foreach (Image image in images)
         {
             if (image.gameObject.CompareTag("face"))
                 face = image;
         }

and now its works, thx for the help.

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Answer by hameed-ullah-jan · Jul 05, 2018 at 05:38 PM

Hi, Try this code, i've checked it and it has no issue.

using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI;

public class changeimage : MonoBehaviour {

 public Sprite newImage;
 private Image myIMGcomponent;
 // Use this for initialization
 void Start () {
     myIMGcomponent = this.GetComponent<Image> ();
     myIMGcomponent.sprite = newImage;
 }
 
 // Update is called once per frame
 void Update () {
     
 }

}

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