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Far- heard sound using Detonator
I am using Detonator to create explosions (obviously). I can't quite seem to figure out how to make the sounds louder. The problem is that I am using a plane, and the distances are quite large, but I can't hear them unless I'm flying very low. I've tried using "distance threshold", "min. sound", and "max. sound", but it's still so hard to year.
Answer by AngryOldMan · Apr 17, 2011 at 12:05 PM
you could change the object that the audio source is attached to so that it is closer to your audio listener,maybe parent an empty game object to your trigger/detonator object that is closer to the players natural distance during countdown
How would I do that? The missile is spawned and fired, and the plane keeps flying, so I can't set an exact distance from the player.
Answer by RolfBertram-com · Apr 27, 2011 at 11:13 PM
You can change the parameters of the audio source: min distance, max distance, rolloff
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