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Question by jacktjong17 · Jul 15, 2020 at 12:41 PM · blendermodelsmodeling

Advice on building meshes for levels

Hey, I was wondering something.

I'm currently busy creating some basic levels for our game, and the levels consist of open skyscraper roofs and such, so everything is pretty geometrical.

Now, I know about ProBuilder, but I honestly prefer making meshes in Blender because it seems like it has more tools for me to work with (with probuilder for example I can't bridge vertices or easily delete certain faces, which is just annoying)

Is there any downside to using Blender for creating levels instead of ProBuilder, other than that you of course have to upload any edits into unity instead of being able to edit the object in the scene itself?

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