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Question by arifoxs3 · Dec 10, 2017 at 03:26 PM · lightingblendermodelsoptimazation

Please help, optimize my 3d game on android

hi, I want to create a low quality 3d game in unity, which can be run on android with 1GB of RAM, I made an environmen with Blender-Archimesh and I added some extras such as sofa, tv, desk, laptop etc.

But when on the run, the game is slow when on the run, there is a solution?

I am trying to solve the problem by removing all point light and only diretional light remaining, but only little impact, any suggestions?

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Answer by RocketFriday · Dec 10, 2017 at 09:07 PM

You can find more information about optimization in the unity documentation but here's a few tips.


  • You can lower the quality setting in unity by going to Edit>Project Settings>Quality.


  • In blender you want the lowest possible poly count, this is measure in the top of the window in blender in verts: edges: and faces:


  • You want to use the least amount of materials.


  • You want all your textures images and sprites to use the power of 2 practice. This just means it has to be to the power of 2. So 128 pixels by 128 pixels. Or 128 multiplied by 2. So 256 pixels x 256 pixels. etc. (512x512, 1024x1024, 2048x2048) and they generally don't go higher. This way your images, textures etc can be compressed to save space.


  • Lastly, ENABLE "Generate mip maps" in Unity for both images and imported meshes. This create multiple LODs (level of detail) versions of the asset. So that if a system, like a 1gb ram phone, is struggling, it decides to display a lower quality version to help things run more smoothly.


That's all I got, like I said there's more in Unity Docs.

I hope this helped and if it did, please up vote this answer.

Goodluck,

RocketFriday

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