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Question by Yukiarashi · Jan 08, 2021 at 10:37 AM · canvasdetectionoverlapping

How can I detect if UI elements are overlapping without colliders?

Hello,

I want to detect if two or more UI elements are overlapping each other. I tried this with box colliders2D and rigidbody2D but on runtime when I access my menu I set the timescale to 0, so colliders didn't work, realized after I finished all my work :'(.

I also tried Rect.Overlap() and for test purpose I set a variable to true if two rect are overlapping, but I always get true back and never false.

Then I found this: https://developer.mozilla.org/en-US/docs/Games/Techniques/2D_collision_detection and tried to make it work, but same result as the Rect.Overlap(). Here is my code:

 public class Rect_Test : MonoBehaviour
 {
     public GameObject image2;
     Rect image1rect;
     Rect image2rect;
     public bool col;
     
     // Start is called before the first frame update
     void Start()
     {
         image1rect = transform.GetComponent<RectTransform>().rect;
         image2rect = image2.transform.GetComponent<RectTransform>().rect;
     }
 
     // Update is called once per frame
     void Update()
     {
         if (image1rect.x < image2rect.x + image2rect.width &&
             image1rect.x + image1rect.width > image2rect.x &&
             image1rect.y < image2rect.y + image2rect.height &&
             image1rect.y + image1rect.height > image2rect.y)
         {
             col = true;
         }
         else
         {
             col = false;
         }
     }
 }

Can someone explain me what I did wrong? Is this the best solution to detect "collision" of UI or should I use Raycast for it? My Canvas is set to Render Mode: Screen Space - Overlay and UI Scale Mode: Scale with Screen Size if that matters.

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Answer by logicandchaos · Jan 12, 2021 at 12:37 PM

You can check the numbers, do the math. Write a simple bounding box algorithm, or use distance function.

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