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Question by Eco-Editor · Aug 05, 2019 at 01:36 PM · texturebuildrenderingpixelmipmaps

Why the object is pixelated in build?

Hello all,

I'm having a rendering issue, within the build but not in the editor. In the editor the object looks like this: alt text

how ever in the build it looks like this: alt text

the texture has a mipmap toggle on.

I've enabled "enable read/write" and it seems to solve the issue

What would be the preferred solution? Why is this happening?

objecteditor.png (242.0 kB)
objectbuild.png (296.5 kB)
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Answer by Eco-Editor · Aug 14, 2019 at 09:07 AM

I found the solution by disabling the "Generate MipMaps" option on the textures import settings.

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