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Question by Bork Awesome · Sep 28, 2012 at 09:07 PM · iostexturerenderingmipmaps

iOS: Specify Top Level Texture Mipmap

I want a texture to render using it's highest level mipmap irrespective of distance from the camera on an iOS build.

Attempts to date:

  • Fiddling with mipMapBias: no (apparent) effect on iOS

  • Implement a shader with tex2LOD: can't seem to get the shader to compile with OpenGL

I do actually need the mipmaps for other processing (I use them to generate 'thumbnails' which are saved to disk) so can't remove them.

Any help or suggestions would be greatly appreciated!

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