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Question by LMS_JAM · May 09, 2017 at 05:44 AM · 2d spritespixelsart

I am trying to draw 2D artwork for a game but when I import the artwork it is not the same size.

Hello I am new to unity and I understand that 100 pixels per unit means a sprite that’s 100 pixels would equal 1 unit in the scene. What I am trying to do is draw a vector background in illustrator. I am drawing on a canvas that is 640 x 1136 I phone 5 screen size and I have unity set up for the I phone 5 but when I pull in the .png it is bigger than the screen size. I am wondering if I should be drawing the artwork to a different size or should I change PPU in unity? I am not sure where to start any help would be appreciated.

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avatar image jimm84 · May 28, 2019 at 03:12 PM 0
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Hello could it be a case that you have your artwork being saved as 300 DPI and it's throwing the document out of whack when you come to importing it?

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Answer by cs120319992 · May 29, 2019 at 10:45 AM

Add canvas

Inspector Canvas > Renderer mode > Screen Space - Camera > Render Camera link your camera

Inspector Canvas > Canvas Scaler > Scale Mode > X - 640 Y - 1136

Add Image in Canvas > Add sprite to image > Set Native Size

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