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pixelated art
I've been looking into this for days but can't figure out why my game art is smooth when zoomed in but pixelated in game view or when zoomed out in scene view. I've tried ppu, resolution, aliasing, and filters but nothing seems to work.
Does anyone have any ideas or can explain this to me? I don't want to move too far until I figure this out because I'm drawing all of the art in illustrator as I go.
Many thanks!
Could it be a resampling issue? Like if your character is 1000 pixel in height, but in the game his height only takes up 100 pixels, the game will resize him for you, but not necessarily as you would if you drew him 100 pixel high.
Thank you, I will look into that. The images making up the characters are 204x264 and are set to .75 scale currently.
I'll try to mess around with it more but it's weird that it's all smooth when zoomed in.
Answer by Marioooo · Oct 17, 2019 at 01:17 AM
Maybe that's due to a limitation of the resolution you are using.... try to set a resolution for your camera and use the slider in game view to 1.. it means full resolution... when playing on a small space like preview mode, all assets are small so the resolution gets imitated by the scale of your viewport.... also you can set the maximize on play option to play on maximized view...
Thank you. I have tried your suggestions but it made no difference in my case. I'm kind of at a loss. I have tried different exports of my art but may try more. Right now, the images that make up with bodies are 204x264 and scaled to .75 in unity. Smooth when zoomed in but not when zoomed out or in the game. Very odd to me. I've made two other 2d games and never ran into this sort of issue with my art. Thanks again.
Try shrinking the original sprite and scaling it to 1.0x in scene
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