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Question by jerung3000 · Oct 05, 2015 at 10:15 AM · controlsissuesjoysticks

CN Controls Joystick

Hi,

Now I'm using your CN Controls in my project 2D platformer.

I replace input to CnInputManager as state on CnControls and it works and the script as below:

void FixedUpdate() { //Walk & Jump if (mPlayer && mHasControl) { if (CnInputManager.GetButton("Jump")) mPlayer.Jump();

         mPlayer.Walk(CnInputManager.GetAxisRaw("Horizontal"));

     }
 }


However for crouch & sprint doesnt work because the script GetKeyDown & GetKeyUp were used as below :

void Update () { //crouch & sprint if (mPlayer && mHasControl) { if (Input.GetKeyDown(KeyCode.LeftShift) || Input.GetKeyDown(KeyCode.RightShift)) mPlayer.StartSprint();

         if (Input.GetKeyUp(KeyCode.LeftShift) || Input.GetKeyUp(KeyCode.RightShift))
             mPlayer.StopSprint();
            
         if (Input.GetKeyDown(KeyCode.S) || Input.GetKeyDown(KeyCode.DownArrow))
             mPlayer.Crouch();

         if (Input.GetKeyUp(KeyCode.S) || Input.GetKeyUp(KeyCode.DownArrow))
             mPlayer.UnCrouch();
     }
 }

I already try to replace input into the script as I did on walk and jump, but it's shown an error.

Hopefully somebody can help me to solve this issue.

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Answer by Rachan · Jan 26 at 01:53 PM

it use a lot of memory!! it just keep use a little bit memory But forever... if you can wait and wait about 10 min or more and you can see until your mobile game will stop working because of memory leaks! now I'm still trying to fix this issue

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