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Question by FumikoYamada · Oct 05, 2015 at 11:57 AM · controlsissuesjoysticks

CN Controls Joystick Issue

Hi,

Now I'm using your CN Controls in my project 2D platformer.

I replace input to CnInputManager as state on CnControls and it works and the script as below:

void FixedUpdate() { //Walk & Jump if (mPlayer && mHasControl) { if (CnInputManager.GetButton("Jump")) mPlayer.Jump();

         mPlayer.Walk(CnInputManager.GetAxisRaw("Horizontal"));

     }
 }


However for crouch & sprint doesnt work because the script GetKeyDown & GetKeyUp were used as below :

void Update () { //crouch & sprint if (mPlayer && mHasControl) { if (Input.GetKeyDown(KeyCode.LeftShift) || Input.GetKeyDown(KeyCode.RightShift)) mPlayer.StartSprint();

         if (Input.GetKeyUp(KeyCode.LeftShift) || Input.GetKeyUp(KeyCode.RightShift))
             mPlayer.StopSprint();
            
         if (Input.GetKeyDown(KeyCode.S) || Input.GetKeyDown(KeyCode.DownArrow))
             mPlayer.Crouch();

         if (Input.GetKeyUp(KeyCode.S) || Input.GetKeyUp(KeyCode.DownArrow))
             mPlayer.UnCrouch();
     }
 }

I already try to replace input into the script as I did on walk and jump, but it's shown an error.

Hopefully somebody can help me to solve this issue.

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