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Question by Dan5500 · Jan 17, 2021 at 08:33 PM · ontriggerenterif-statementsinteger

Integer is being added by 2 when the code says to do it by 1.

Ok, so I'm developing a 3D Platformer Game. And I have a integer that is being added by one every time you win. This it is being added in OnTriggerEnter method. For some reason it sometimes gets added by 2, instead of one.

This is my code:

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 using UnityEngine.SceneManagement;
 public class WinScript : MonoBehaviour
 {
 
     void Start()
     {
 
     }
 
     void Update()
     {
         
     }
 
     private void OnTriggerEnter(Collider other)
     {
         if (LevelButtonMethodHolder.StoryPlay)
         {
             Player.speedPower = 5f;
             Player.CurrentLevel ++;
             SceneManager.LoadScene(sceneName: "Menu");
         }
         if (!LevelButtonMethodHolder.StoryPlay)
         {
             Player.speedPower = 5f;
             SceneManager.LoadScene(sceneName: "Menu");
         }
 
     }
 }

If you need to see any other scripts then ask. Thank you for helping :D

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avatar image Hellium · Jan 17, 2021 at 10:06 PM 0
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There are most likely two objects entering the trigger (maybe a parent and a child)

  private void OnTriggerEnter(Collider other)
  {
      Debug.Log(other.name + " has entered the trigger");
      // ...
  }
avatar image Dan5500 Hellium · Jan 17, 2021 at 10:44 PM 0
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Oh your right! I have a game object under the player mesh, but the thing is that the object under the player doesn't have a collider.

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