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Question by shazzer9 · Nov 01, 2016 at 07:04 PM · destroyontriggerenterif-statementsclasses

hey im wondering how to destroy an object after a certain score... its a 'wall' but i want it be destroyed after say 100 but it seems to be destroyed every time i touch it with the player any help at all would be appreciated.... heres what i have

public class DestroyWall : MonoBehaviour { public GameController scoreScript;

     void OnTriggerEnter(Collider other)
 {
        

         if (scoreScript.score >= 110)
         {
             Destroy(other.gameObject);
         }


     }
 }
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avatar image shazzer9 · Nov 01, 2016 at 06:42 PM 0
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i used a seperate script for my score as well

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