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Question by Timo_Ho · Aug 11, 2016 at 07:35 AM · shaderrenderingtransparencyglass

Glass Shader problems

Sorry if I ask too much this week, but I got another problem (or multiple) with my glass shader. alt text 1. As you can see in the image, the middle just doesn't render the background. This problem is appearing and disappearing as I move closer or away. alt text

2. The small selection above shows a little problem, wich is mainly related to the transparency also drawing the glass behind it, wich causes these edges. I'm looking for a method to hide the glass behind or just don't render the glass fragment if there's something between the camera and the glass.

problems.png (86.1 kB)
when-moved-away.png (67.7 kB)
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avatar image Namey5 · Aug 13, 2016 at 12:59 AM 0
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You could use the stencil buffer, but that would involve setting everything as a mask.

avatar image Timo_Ho Namey5 · Aug 13, 2016 at 10:09 AM 0
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What is the stencil buffer and Can you give me an example?

avatar image Namey5 Timo_Ho · Aug 13, 2016 at 10:16 AM 0
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http://docs.unity3d.com/$$anonymous$$anual/SL-Stencil.html

The stencil buffer allows you to mask the pixels on screen. A common use of this is portals, or the non-euclidean cubes from Antichamber;

https://www.youtube.com/watch?v=q-Adv9EPDV8

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avatar image Timo_Ho · Sep 12, 2016 at 09:22 AM 0
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Has anyone got a simpler answer?

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