Render transparent mesh over sprite
Hey there community.
So my question is pretty straight forward. I would like to have a unlit, single-color, transparent, 2D mesh rendered over a sprite.
I can render my mesh over the sprite by using something like Unlit/Color but that doesn't allow me to use transparency.
I did write a cutom shader thats basically the same as Unlit/Color but does use transparency, however if I use this shader the sprites behind the mesh completely dissappear...
I just don't understand shaders... Could you help me out on this one?
Cheers
$$anonymous$$aybe some screenshots would give more details to understand the problem.
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