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Can I not use static objects with the Local Nav Mesh Builder?
When my agent has a Local Nav Mesh Builder component, it seems like I have issues with static objects.
It says:
RuntimeNavMeshBuilder: Source mesh Combined Mesh (root: scene) does not allow read access. This will work in playmode in the editor but not in player
UnityEngine.AI.NavMeshBuilder:UpdateNavMeshDataAsync(NavMeshData, NavMeshBuildSettings, List`1, Bounds)
Basically, I get this message when I mark my floor plane as static, and it disappears if i dont.
Not being able to mark objects as static is not great for performances, correct?
I know there's a way to mark a mesh as "Read/write enabled" in the model import settings, but I dont know if that's related, as I have the issue with a primitive unity plane as well.
Am I missing something?
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