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This question was closed May 11, 2015 at 03:05 PM by Graham-Dunnett for the following reason:

Duplicate Question

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Question by barbe63 · May 08, 2015 at 10:48 PM · meshstaticaccess

Can't read data from static mesh?

Hello

I'm using static flag now as it seems better since unity 5 than combine them with a script. Problem is i use a couple of functions that need to acces vertices, triangles etc from those meshes (for drawing a mesh for a decal) and Unity tells me I can't.

I can't set them to non static and back to static on the fly since it would need the editor.

I understand that the engine need to protect data from being written but the reading? I don't get why it would be also protected... Maybe i'm doig something wrong. What's are your thoughts on this?

Btw my meshes have the write/read check so it's not that, it works only if i remove the static flag. I can't afford that or i have to return in the old way... Combining myself.

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avatar image Graham-Dunnett ♦♦ · May 11, 2015 at 03:04 PM 0
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http://forum.unity3d.com/threads/cant-read-data-from-static-mesh.324646/

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