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Question by
manishpro65 · Sep 13, 2021 at 02:27 PM ·
global illuminationbaked lighttree creator
Static objects in the scene are not receiving baked lights
I am creating a scene with all objects marked as lightmap static. I am using a directional light with baked mode. Except for the trees (refer the uploaded pics) in the scene all the static objects are receiving baked lights. The trees in the scene are created using "Tree creator" in unity and are downloaded from the asset store. Contribute global illumination is checked for all the gameobjects. Please refer the uploaded pics for additional details. I am not able to locate where am I going wrong. Help ! alt text
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