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Question by Sinterklaas · Dec 08, 2020 at 11:56 AM · gizmosmultiple cameras

Restricting built-in gizmos to one camera?

I use a camera system with multiple cameras, causing problems with gizmos rendering to all of them. I know you can solve this issue for custom scripts by putting the following code at the beginning of every OnDrawGizmos function:

 if (Camera.current != Camera.main)
     return;

However, I obviously can't do this for Unity's built-in components (lights, colliders, etc). Is there a known solution for this?

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