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Question by ddmarkas · Jul 26, 2017 at 09:51 AM · dynamic batchinglight probes

Using light proxy volume in order to keep dynamic batching

Hi,

Concerning not static mesh renderer:

  • real-time lightning break dynamic batching

  • light probe set to "blend probes" in mesh renderer component break dynamic batching

And without real-time lightning or light probe, those objects are completely black, since they do not receive any light information.


But, I discovered that I can keep dynamic batching if I do the following:

  • I create a unique light probe proxy volume component that cover the whole place where mesh renderer objects are.

  • I set light probe to "use proxy volume" in each mesh renderer component. And I set "Proxy Volume Override" to the unique light probe proxy volume.

This make the dynamic batching working. But I am wondering: Is it really a good idea to do that? Is there a "hidden" cost behind this?

I have the feeling that light probe proxy volume functionality has not be created for that....

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Answer by Larzarus · Jun 20, 2019 at 04:32 PM

According to this

https://issuetracker.unity3d.com/issues/dynamic-batching-broken-for-objects-lit-by-light-probe-proxy-volumes

LPPV no longer support batching, which for me defeats the whole purpose in using them.

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