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Using light proxy volume in order to keep dynamic batching
Hi,
Concerning not static mesh renderer:
real-time lightning break dynamic batching
light probe set to "blend probes" in mesh renderer component break dynamic batching
And without real-time lightning or light probe, those objects are completely black, since they do not receive any light information.
But, I discovered that I can keep dynamic batching if I do the following:
I create a unique light probe proxy volume component that cover the whole place where mesh renderer objects are.
I set light probe to "use proxy volume" in each mesh renderer component. And I set "Proxy Volume Override" to the unique light probe proxy volume.
This make the dynamic batching working. But I am wondering: Is it really a good idea to do that? Is there a "hidden" cost behind this?
I have the feeling that light probe proxy volume functionality has not be created for that....
Answer by Larzarus · Jun 20, 2019 at 04:32 PM
According to this
LPPV no longer support batching, which for me defeats the whole purpose in using them.
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