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iOS game release: Is it possible to release multiple versions for various devices?
When I release my game can I make multiple releases dedicated to specific devices?
Is it possible to release separately one version for 3G, one version for 4S, one version for iPad?
Answer by Fattie · Jun 01, 2012 at 09:33 AM
Regarding iPad vs. iPhone, no problem. that's perfectly normal. For instance there is Fieldrunners for iPhone and Fieldrunners HD for iPad.
Regarding 3G verus 4S. Um .. I guess you could do that, yeah. You'd simply STATE that this product is for 4S. You'd then have another separate product where you state that the product is for iPod2.9B, etc etc. I THINK, but I'm not certain (nobody knows for sure), Apple would approve that OK.
But you would never do this in practice...
Don't forget there is a far easier solution: just include all the different versions of your game in the same build. When the game launches, simlpy check which sort of machine it is, and run that version!!! It's that easy. Indeed, very many apps work exactly like that.
So it's all good news.
Hope it helps!
thanks for your advice! i was researching & wasn't sure standard procedure.. since its my first game release & only half way done :P
i'll probably release just to one device first then & afterwards (as i complete versions for the other devices) add additional device support with version checking as you describe, all in the same app. does that sound like a good idea?
only reason thought of separate versions is to decrease file size... & i'd rather release the game sooner than later, no big deal stuff... but yes good news anyways it would be easy enough to implement such a checking system.
(1) your ideas in paragraph 2 are perfect, go for it
(2) regarding file size: forget it and never think about it again. Commercially it is completely meaningless and does not matter, in the slightest. Great news eh!!!
(3) really good advice is "each product you have in the app store is a huge amount of work to look after". it's always better to have as few products as possible. they are a total pain in the arse for you or for clients or associates. for instance as a general principle if you think of making "three kids games" just as an example, don't do it!!!!!! just make ONE kids game with the three games inside it. it's a total pain in the ass updating apps, keeping up with translations, tracking, blah blah.
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