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Releasing to app to apple.
Hey,
I've just finished my first build of an app. Got it up on the Google Play Store no problem. I'm trying to send it to apple now. I've never done this before and it honestly feels daunting. I've gone through both these tutorials.
https://www.youtube.com/watch?v=rRlOdp4uZoo https://www.youtube.com/watch?v=C3izqF6h_aY
When I go to Archive my project I get a bunch of errors referring to Ad Banners. I've no idea why I am getting these errors as I've made no attempt to add any advertisements. So I'm a little confused as to what I am supposed to in order to fix this issue.
Any help you can give me would be greatly appreciated. Thank you.
EDIT: Apple Mach-O Linker Errors appear after this warning.
Apple Mach-O linker warning: missing required architecture arm64.
Hope that helps.
Answer by SeasiaInfotechind · Jan 20, 2015 at 08:52 AM
Hello,
The very first thing you can do is, check your plugin folder if you added any kind of ad plugin in your project and delete it. For missing required arch arm64, go to the build settings of xcode project and then Valid Architectures and add the following arms(showing in the image) in the list.
May be this can solve your problem.
Thanks
Thanks a bunch for getting back to me. It was the auto fix in validate settings that was messing me around so I managed to sort out the arch. As for the ad plugins. The only plugin Im using is good ol sockets. I've got pro now so I'm gonna remove it as some stage and maybe that will fix it... somehow?
Thanks again.
Answer by piece-of-toast · Jan 20, 2015 at 08:51 AM
Got it. When I validated my project settings Xcode auto selected the architecture which caused my errors. If anyone else has a problem like this try reading this.
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