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Question by AmineBMA · Oct 23, 2017 at 08:41 PM · unity 5inputaudiosourcemicrophonerecording

How to stop hearing in real time what i am recording with the microphone

I want to use the computer's microphone and record ambiant sound, then i convert it to decibels so i can put an if sentence to do an action. My problem is that the microphone starts recording only when i use the GetComponent.().Play() method, and this is playing in real time what the microphone is recording. i don't want to hear what im recording, how can i do? Here is my code in Javascript. Thanks

  var qSamples: int = 1024;  
  var refValue: float = 0.1; 
  var threshold = 0.02;      
  var rmsValue: float;  
  var dbValue: float;    
  var pitchValue: float; 
 
 
  private var samples: float[]; 
  private var spectrum: float[];
  private var fSample: float;
  var aud;
 
  function Start () {
       StartCoroutine(Talk());
      aud = GetComponent.<AudioSource>();
       aud.clip = Microphone.Start("Built-in Microphone", true, 10, 44100);
      aud.loop = false;
      samples = new float[qSamples];
      spectrum = new float[qSamples];
      fSample = AudioSettings.outputSampleRate;
  }
  
  function AnalyzeSound(){
 
      aud.GetOutputData(samples, 0);  
      var i: int;
      var sum: float = 0;
      for (i=0; i < qSamples; i++){
          sum += samples[i]*samples[i];
      }
      rmsValue = Mathf.Sqrt(sum/qSamples); 
      dbValue = 20*Mathf.Log10(rmsValue/refValue);
      if (dbValue < -160) dbValue = -160; 
      aud.GetSpectrumData(spectrum, 0, FFTWindow.BlackmanHarris);
      var maxV: float = 0;
      var maxN: int = 0;
      for (i=0; i < qSamples; i++){ 
          if (spectrum[i] > maxV && spectrum[i] > threshold){
              maxV = spectrum[i];
              maxN = i; 
          }
      }
      var freqN: float = maxN; 
      if (maxN > 0 && maxN < qSamples-1){ 
          var dL = spectrum[maxN-1]/spectrum[maxN];
          var dR = spectrum[maxN+1]/spectrum[maxN];
          freqN += 0.5*(dR*dR - dL*dL);
      }
      pitchValue = freqN*(fSample/2)/qSamples;
  }
   
  var talk: GUIText;
  function Update () {
      AnalyzeSound();
     if(dbValue>7) talk.text="Wow you are screaming ! ";
  }
 
 
 function Talk(){
      talk.text="Hi everyone !";
      System.Diagnostics.Process.Start("file.vbs");
      yield WaitForSeconds(1.5f);
      aud.Play();
  }
  
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