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Question by GMSUnity · Jan 02, 2018 at 01:46 PM · unity 5gameaudiosourcemicrophone

AudioSource.mute Disable My microphone in chicken scream type clone Game...My code Works fine on device but i am hearing my own voice...I dont want to listen it...Any Suggestions..

public float sensitivity = 1000; public float loudness = 0; public Slider thresholdTopSlider; public Slider thresholdBottomSlider; public float thresholdTop; public float thresholdBottom; public bool clapping = false;

 AudioSource _audio;
 public float VelocityPerJump = 3;
 public AudioClip FlyAudioClip;

 // Use this for initialization
 void Start () {

     if (GetComponent<AudioSource>() != null)
     {

         _audio.mute = true;
         _audio = GetComponent<AudioSource>();
         _audio = GetComponent<AudioSource>();
         _audio.clip = Microphone.Start(Microphone.devices[0].ToString(), false, 1000, 44100);

         while (!(Microphone.GetPosition(Microphone.devices[0]) > 0))
         {
             
             _audio.Play();

         }
     }
 }
 
 // Update is called once per frame
 void Update () {
   
     thresholdTop = thresholdTopSlider.value;
     thresholdBottom = thresholdBottomSlider.value;
     loudness = GetAverageVolume() * sensitivity;
     if (loudness > thresholdTop && !clapping)
     {
         clapping = true;
         BoostOnYAxis();
     }
     if (loudness < thresholdBottom)
     {
         clapping = false;
     }
 }

 float GetAverageVolume() {
     float[] data = new float[1];
     float a = 0;
     if (GetComponent<AudioSource>() != null)
     {
         _audio.GetOutputData(data, 0);
     }
     foreach (float s in data)
     {
         a += Mathf.Abs(s);
     }
     return a;
 }

 void BoostOnYAxis()
 {
     GetComponent<Rigidbody2D>().velocity = new Vector2(0, VelocityPerJump);
     if(GetComponent<AudioSource>() != null)
     {
         GetComponent<AudioSource>().PlayOneShot(FlyAudioClip);
     }
 }
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