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Question on steps on remote rendering
i want to make a unity ar app that renders everything on the server and then it will be passed back as a video (so that older phones can also use it). I want to know if there's anything wrong with my understanding of the works that need to be done:
Unity client application captures current scene from phone camera, encodes it and send it to the unity server application on a webserver.
The unity server application then decodes the scene, check for markers and then renders any model accordingly.
The unity server application then encodes the scene and send it back to the unity client application for decoding.
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