Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by drGsus 1 · Feb 27, 2011 at 03:10 PM · rigidbodyiphoneremotebce0019

Works in Unity, but can't be build

Hey guys, I kinda have a very confusing problem here.

I use following script for experiment purposes:

var objectPrefab : Transform;

function Update() { var count = Input.touchCount;

 for (i=0;i<count;i++)
 {
     var touch : Touch = Input.GetTouch(i);

     if (touch.phase == TouchPhase.Began) {
         var testObject = Instantiate (objectPrefab, transform.position, Quaternion.identity);
         testObject.rigidbody.AddForce (transform.forward *2000);
     }
 }   

}

The script is attached to the camera, co u can shoot objects from the camera if you touch the screen. And in the Unityplayer, with unity remote it works like a charm. But when I try to build it I get:

Assets/Scripts/Joystick 1.js(13,31): BCE0019: 'rigidbody' is not a member of 'UnityEngine.Object'.

and

Error building Player because scripts had compiler errors UnityEditor.HostView:OnGUI()

Why does it work in the player, but doesnt build itself? When I click on the error he shows me the "testObject.rigidbody.AddForce (transform.forward *2000);" Line.

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
2
Best Answer

Answer by Bunny83 · Feb 27, 2011 at 03:38 PM

I'm not an iPhone developer (i'm a win. user) but i read somewhere that you have to use strict typing on iPhone but i'm not sure about that. Anyways, this error looks like that's what you have to do. Instantiate returns always a reference of type UnityEngine.Object. The real type is of course Transform but that's figured out at runtime due to dynamic typing. Try this:

var testObject : Transform = Instantiate (objectPrefab, transform.position, Quaternion.identity) as Transform;
testObject.rigidbody.AddForce (transform.forward *2000);


EDIT
In UnityScript (as far as i know) the "as-cast" is the only way to do an explicit cast. In C# you also have the C-style casting:

Transform testObject = (Transform)Instantiate (objectPrefab, transform.position, Quaternion.identity);

For more information on scripting in general and casting see this reference:
http://answers.unity3d.com/questions/5507/what-are-the-syntax-differences-in-c-and-javascript

Comment
Add comment · Show 2 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image drGsus 1 · Feb 27, 2011 at 04:09 PM 0
Share

yeah, your code works perfect. But why is it like this? what does "as Transform" change?

avatar image Bunny83 · Feb 27, 2011 at 04:16 PM 0
Share

It explicitly casts the returned reference (which is of type Object) into the type Transform. Take a look at this wikipedia article about typecasting: http://en.wikipedia.org/wiki/Type_conversion I'm not sure if the second type of casting works on iPhone. I'll add the second method as well.

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

No one has followed this question yet.

Related Questions

Cannot connect via remote when screen is turned off and on? 0 Answers

enabled is not a member of 'UnityEngine.Component 3 Answers

turn on and off character controller 0 Answers

Scripting errors only when building for iPhone 2 Answers

making perpetual movement 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges