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Question by zlix12 · Jul 07, 2012 at 12:56 AM · editorbuild3d

Variables correct in editor, But being reset in build?

I have a C# script that works off of a array of public classes. Each public class in the array holds a floating value. This value is at the correct amount of 100.0f in the editor compile, but when built as a .exe the value is reset to 0.

public float stanima = 100.0f;

Any help would be appreciated, David

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avatar image zlix12 · Jul 07, 2012 at 01:00 PM 0
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Anybody have any ideas? If more information is needed let me know.

avatar image nventimiglia · Jul 07, 2012 at 05:52 PM 1
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Your description makes no since. Post the code.

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