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Question by EntertainmentForge · Oct 05, 2014 at 09:14 PM · editorbuildandorid

Can't access other game object in build-ed version of the game but when testing in editor it works alright

So I have start button with code:

 GameControlScr gameControlScr;
     void Start () {
         gameControlScr = GameObject.Find ("GameControl").GetComponent<GameControlScr>();
     }
     
     void OnMouseDown()
     {
         gameControlScr.testMethod();
     }

When I test it from unity editor it works fine. It calls testMethod() and new scene is loaded. But when I build project into android or pc versions it won't call this method. It seems like it can't access gameControlScr. I also tried making gameControlSrc a static reference and it won't work as well. Btw testMethod() just have this line of code:

 public void testMethod(){
     Application.LoadLevel("Test01Level01");
 }

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avatar image Cherno · Oct 06, 2014 at 12:52 PM 0
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Check the output.log file in your build directory for any errors.

avatar image EntertainmentForge · Oct 15, 2014 at 08:26 PM 0
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No errors.

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Answer by KayelGee · Oct 06, 2014 at 11:40 AM

Make sure you have added all your scenes to the build. You can do this by either going into the "Build Settings" and clicking on "Add Current" to add the current scene or by draging and droping your scenes into the Build Settings. For further information look here

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