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Question by cidolfas2015 · Feb 12, 2020 at 07:41 PM · animator controllerstate machinelow poly

low poly game kit pro

I dunno if anyone has used this but it's great. I got a character loaded in and he's moving and jumping and having a good time. Anyway I went to add a cape to my character and parented it to the main character but I can't get the cape to recognize the triggers from the character controller script on the character. for instance, I want to cape to start flapping in the wind heavily when he is running and lightly when he is idle. What would be the best way to do this? I already have the animations for the cape I just need to find the triggers, My state machine looks something like this alt text

test2.png (207.5 kB)
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avatar image cidolfas2015 · Mar 15, 2020 at 04:30 PM 0
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well it took me a month of messing with unity to figure out that I needed a controller on my cape to actually control it. go figure. pretty easy to do actually(should have read the manual first). just needed to use these lines of code

     m_Vertical$$anonymous$$ovement = Input.GetAxis("Vertical");
     m_Horizontal$$anonymous$$ovement = Input.GetAxis("Horizontal");
    
     m_Animator.SetFloat("Vertical", m_Vertical$$anonymous$$ovement);
     m_Animator.SetFloat("Horizontal", m_Horizontal$$anonymous$$ovement);

Of course once it was setup the animations didn't work over the network. So I used my trusty islocalplayer script on the cape as well as the character to turn on my controllers. now it's all working! hopefully this helps anyone in the same boat.

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