Question by 
               Nirvan · Feb 28, 2020 at 09:10 PM · 
                animatoranimator controllerstate-machinestate machine  
              
 
              Why StateMachineBehaviour not calling OnStateExit when doing animator.Crossfade through code?
I made StateMachineBehaviour which is taking off certain restrictions from my character when StateExits but OnStateExit is not called when I change animation by doing animator.Crossfade. Why? OnStateMachineExit is not working as well. Is there possibility to call something when changing animation like that? For now I couldn't find way for this. (Unity 2018.4)
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              koobas.hobune.stream
koobas.hobune.stream 
                       
                
                       
			     
			 
                