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Question by valentingurkov · Feb 29, 2020 at 08:57 AM · movementinputmousepreviewclick to move

Click to move with the new input system

Hi,

I find the new input system very interesting and I'd like to give it a go, but it still hard for me to understand exactly how I can create a configuration that would also work with a joystick (or even WASD) and not only with a left mouse button.

In the antique system, we have something like Input.GetMouseButton(0) and I know the new system has mouse.current. but I'd like it if my code would not depend specifically on a mouse but something more robust that would work if you, for example, use a gamepad and move with the sticks. Is this possible? Or I've confused the philosophy behind this new package? Can somebody share a very quick configuration of how this should be set up? Pretty much every example I could find always focuses on the keyboard keys.

Thanks,
Valentin

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Answer by lclemens · Aug 08, 2020 at 03:43 AM

This video shows how to do movement by creating bindings to WASD, the arrow keys, and a gamepad....

https://youtu.be/HwbbvjzT3qE?t=507

Binding to a joystick to movement would be very similar, except instead of a 2D vector composite, just use a regular binding for Left Stick [Gamepad]. Is that what you were looking for?

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avatar image frbrz · May 19, 2021 at 04:51 AM 0
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  • Your reply does not address the answer. The video never talks about mouse.

avatar image lclemens frbrz · Sep 12, 2021 at 12:37 AM 0
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In the question, Valentin asked "I'd like it if my code would not depend specifically on a mouse but something more robust that would work if you, for example, use a gamepad and move with the sticks. Is this possible?"

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