Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 14 Next capture
2021 2022 2023
2 captures
12 Jun 22 - 14 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by lbryan212 · Oct 10, 2018 at 05:39 PM · raycasthitdecalbullethole

Issue displaying bullethole decal on collision object

Hey all, I'm having an issue with my raycast shooting script. It's very simple, and as of right now it's working, however when you see the decal on the object it looks very sketchy. You'll see what I mean in my photo:


alt text


If anyone can help me I'd appreciate it!


Here's my code:

  if (Input.GetButtonDown("Fire1") && Physics.Raycast(barrelPoint.transform.position, fwd, out hit, 100))
     {
         Debug.DrawRay(barrelPoint.transform.position, fwd, Color.green, 100);
         var hitRotation = Quaternion.FromToRotation(Vector3.back, hit.normal);
         var go = Instantiate(bulletHole, hit.point, hitRotation);
         Destroy(go, 5);
     }

bullethole-problem.png (208.3 kB)
Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
1
Best Answer

Answer by eitanwass · Oct 10, 2018 at 05:53 PM

Move the bullet hole object a bit away from the wall. It is intersecting with the wall so in certain points the meshes overlap. Try:

 var go = Instantiate(bulletHole, hit.point + 0.01 * hit.normal, hitRotation);
Comment
Add comment · Show 2 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image lbryan212 · Oct 10, 2018 at 07:35 PM 0
Share

I recieve this error "Operator * cannot be applied to operands of type 'double' and 'vector3'

avatar image lbryan212 · Oct 12, 2018 at 08:01 PM 0
Share

I realized why you didnt respond...it was pretty damn easy. All I had to do was add the f after your 0.01 to make it a float and it worked.


So I created a var: var wallDistance = .02f * hit.normal;


Then simply called the var like this: if (Input.GetButtonDown("Fire1") && Physics.Raycast(barrelPoint.transform.position, fwd, out hit, 100)) { Debug.DrawRay(barrelPoint.transform.position, fwd, Color.green, 100); var hitRotation = Quaternion.FromToRotation(Vector3.back, hit.normal); var go = Instantiate(bulletHole, hit.point + wallDistance, hitRotation); Destroy(go, 5); }

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

92 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

issue with bullet hole decal 1 Answer

Calculating position on a sprite on raycasthit 1 Answer

Raycasthit.textureCoord not painting colored pixels 1 Answer

RaycastHit CS0165 Error 1 Answer

RaycastHit and Camera through walls 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges