Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 14 Next capture
2021 2022 2023
2 captures
12 Jun 22 - 14 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by HumblPi · Feb 23, 2017 at 10:03 AM · gameobjectgetcomponentcomponentaddcomponent

AddComponent for RawImage not functioning as expected

I'm having a slight time with the RawImage component within Unity. I'm trying to create a function wherein each character's health bar appears directly below the character. I do this by making a GameObject earlier in the initialization, where p is type Player.

         p.HealthDisplay = new GameObject ();
         p.HealthDisplay.transform.SetParent (stageCanvas.transform);
         p.HealthDisplay.AddComponent <RawImage> ();
         p.HealthBar = p.HealthDisplay.GetComponent <RawImage> ();
 
         p.HealthBar.transform.SetParent (stageCanvas.transform);
         p.HealthBar.texture = Resources.Load <Texture2D> (@"Textures/Blank");
         p.HealthBar.color = Color.yellow;
         p.HealthBar.enabled = true;

Then, later in the code as I'm updating the map, I use this block of code to ensure health is displayed.

         if (!p.KOd && !p.Invisible.IsActive && p.InPlay) {
 
             RawImage pImg = getImageFromPlayer (p);
 
             p.HealthBar.transform.position = new Vector3 (pImg.transform.position.x - 334,
                 pImg.transform.position.y - 381,
                 0);
             print ("DISPLAYING " + p.FirstName + "'S HEALTH BAR AT "
                 + p.HealthBar.transform.position.x + ": " + p.HealthBar.transform.position.y);
             p.HealthBar.enabled = true;
             p.HealthBar.transform.localScale = new Vector3 ((p.Health.MeterRatio * 100) / 40,
                 10, targetHealthBarImage.transform.localScale.z);
         } else {
             p.HealthBar.enabled = false;
         }
 

The "print" method displays the correct location for the Player, but the health bar does not appear on the map. Do I need to change the priority of the RawImage as I'm creating them?

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

4 People are following this question.

avatar image avatar image avatar image avatar image

Related Questions

How to get a component from an object and add it to another? (Copy components at runtime) 12 Answers

GetComponent of ALL clones? 2 Answers

Weird GetComponent error 2 Answers

Adding Arbitrary Properties to GameObjects 1 Answer

GetComponent vs AddComponent 3 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges