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Question by Leroterr · May 23, 2014 at 09:16 PM · gameobjectgetcomponentcomponentstaticclone

GetComponent of ALL clones?

How do I get the component of all the clones of my object?

When I use

box = GameObject.Find("Box").GetComponents();

It only gets the component of the first box he somewhat finds, but ignores the other clones of the boxes.

I also couldn't just use a static variable, since I have another script that only needs to get one component, and when I get the component of the script, its static variables doesn't work for some reason.

Thanks! Simple question, but couldn't find it at all in Google or in Unity Answers.

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avatar image Kiwasi · May 24, 2014 at 02:56 AM 0
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Have you tried changing the name of your cloned objects from Box(Clone) to Box. You can do this immediately after the instantiate function.

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Answer by Tanshaydar · May 23, 2014 at 10:49 PM

You can only get specific type of components in your scene. You can get all AudioSources or Colliders: https://docs.unity3d.com/Documentation/ScriptReference/Component.GetComponents.html

A workaround for your situation might be as follows. Make a tag specific to that object group and tag them all the same. Then create a GameObject array, and then assign all game objects to this array using

 yourObjects = GameObject.FindGameObjectsWithTag ("Your Tag");

Then you can get each of their component like this:

 yourObjects[0].GetComponent<YourComponent>();
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avatar image Leroterr · May 24, 2014 at 06:59 AM 0
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Thanks! It worked.

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Answer by Jeff-Kesselman · May 23, 2014 at 10:54 PM

Use FIndObjectsOfType

This and many other wonder can be found in the docs... http://docs.unity3d.com/Documentation/ScriptReference/Object.FindObjectsOfType.html

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avatar image Leroterr · May 24, 2014 at 06:59 AM 0
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Thanks! It worked.

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