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Question by hellfreezes · Feb 15, 2017 at 02:15 PM · c#getcomponentpolymorphism

How can i get component as an abstract base class?

I have an abstract class Ammo : MonoBehaviour. And several subclasses: class YellowLaser : Ammo and class Bullet : Ammo. YellowLaser or Bullet added as a component to GameObject "Piu" at the scene. I have a GameObject "Player" with a script component. Player have to get Piu ammo component from it's script. Player did't know a subclass of Ammo that added to Piu (YellowLaser or Bullet). So Player have to get a base Ammo component to work with. piu.GetComponent() did't work of course. How can I get a base component Ammo?

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Answer by Tourist · Feb 15, 2017 at 02:25 PM

 Ammo ammoCpnt = piu.GetComponent<Ammo>();
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avatar image hellfreezes · Feb 15, 2017 at 02:29 PM 0
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Thank you. $$anonymous$$y fault. I was inattentive.

avatar image Tourist hellfreezes · Feb 16, 2017 at 09:49 AM 0
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Set the thread to resolve then.

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