Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 14 Next capture
2021 2022 2023
2 captures
12 Jun 22 - 14 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
  • Help Room /
avatar image
0
Question by Powerpuncher500 · Aug 19, 2017 at 06:06 PM · c#rigidbody2dgetcomponentvector2zero

Left hand side of an assignment must be a variable, a property or an indexer

in this script that I copied from a tutorial theres a problem in the line GetComponent rigidbody2d = vector2.zero. The error is as the title says. I changed the line according to the comments since the line he used in the tutorial wasnt valid for unity 5. But this line doesnt work either and i dont know what to change.

 {public GameObject currentCheckpoint;

 private PlayerController player; 

 public GameObject deathParticle;
 public GameObject respawnParticle;

 public float respawnDelay;

 // Use this for initialization
 void Start () {
     player = FindObjectOfType<PlayerController>();
 }
 
 // Update is called once per frame
 void Update () {
     
 }

 public void RespawnPlayer()
 {
     
     StartCoroutine ("RespawnPlayerCo");
 }


 public IEnumerator RespawnPlayerCo()
 {

     Instantiate (deathParticle, player.transform.position, player.transform.rotation);
     player.enabled = false;
     player.GetComponent<Renderer> ().enabled = false;
     GetComponent<Rigidbody2D> () = Vector2.zero;
     Debug.Log ("Player Respawn");
     yield return new WaitForSeconds (respawnDelay);
     player.transform.position = currentCheckpoint.transform.position; 
     player.enabled = true;
     player.GetComponent<Renderer> ().enabled = true;
     Instantiate (respawnParticle, currentCheckpoint.transform.position, currentCheckpoint.transform.rotation);    }}
Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
1

Answer by Nomenokes · Aug 21, 2017 at 04:16 AM

 GetComponent<Rigidbody2D>().velocity = Vector2.zero;

I think that's what your intention was.

Comment
Add comment · Show 15 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Powerpuncher500 · Aug 21, 2017 at 12:04 PM 0
Share

That does fix the error but what the intention is for that line of code is that it should stop the player after he dies / stop the camera when the player dies. Now the problem is that 1. the camera still doesnt stop and 2. the player doesnt respawn

avatar image Nomenokes Powerpuncher500 · Aug 21, 2017 at 03:32 PM 0
Share

Ah. It looks like this script is attached to the camera. You will need to move the camera back to correct position as well (`transform.position=new Vector3(currentCheckpoint.transform.position.x,currentCheckpoint.transform.position.y+10,currentCheckpoint.transform.position.z`) or whatever your camera position should be.

I don't know why the player does not respawn. This code does not make the character "die" and "come back" but just moves them from current point to respawn point. Try the stuff above and get back to me if it still doesn't work.

avatar image Powerpuncher500 Nomenokes · Aug 21, 2017 at 04:59 PM 0
Share

The script is not attached to the camera. Its attached to the gameobject levelmanager which is why the script is called that. I think what that line is trying to do (correct me if im wrong, im quite new to coding) is set the velocity of the player to 0 and since the camera is a child of the player it should set the cameras velocity to 0 to (i think).

Show more comments
avatar image Nomenokes Powerpuncher500 · Aug 21, 2017 at 03:33 PM 0
Share

@Powerpuncher500 (forgot to notify you)

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

414 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Changing script variable from another script doesn't change it in the original script? 0 Answers

How do I keep enemies (rigidbodies) from pushing each other? 1 Answer

Move GameObject with transform.position 1 Answer

Can not use properties of rigitbody2d 1 Answer

rigidbody2D addforce on x-axis 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges