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Question by adastro17 · Jul 07, 2021 at 12:31 PM · setactiveinput.getkey

How to toggle an game object once and never again using set active method.,Toggle an object once and never be able to toggle it again

So I want to make my code to where i can only make myTarget appear once and cant disappear after that. But that's not what's happening. Every time i press Q it appears then when i press Q again it disappears. I know i have to put in a if myTarget is active then... but i don't know what to put in after that.

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 
 public class inv : MonoBehaviour
 {
     public GameObject m_Target;
     void Start()
     {
         m_Target.SetActive(false);
     }
     void Update ()
     {
         if ( Input.GetKeyDown(KeyCode.Q))
         {
             m_Target.SetActive(!m_Target.activeSelf);
         }
     }
 }
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avatar image rage_co · Jul 07, 2021 at 02:05 PM 0
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As @Borjka said, you just have to use true instead of !m_Target.activeSelf.......this here makes the gameobject to go in the opposite of the current state....which means it triggers it on when it's off and vice versa

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Answer by Borjka · Jul 07, 2021 at 12:45 PM

@adastro17 This way it should be working the way you want

 public class inv : MonoBehaviour
  {
      public GameObject m_Target;
      void Start()
      {
          m_Target.SetActive(false);
      }
      void Update ()
      {
          if ( Input.GetKeyDown(KeyCode.Q))
          {
              m_Target.SetActive(true);
          }
      }
  }
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