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Question by lotzi11 · Sep 22, 2014 at 07:25 AM · transform.rotateinput.getkey

How to get constant rotation from tapping a button

I want to be able to press a button and have my gameObject be constantly rotating on the y-axis. When I press the same button again, I want my gameObject to stop rotating. Here's is what I have so far.

 public int speed;
 void Update(){
     if (Input.GetKey (KeyCode.W)) {    
           transform.Rotate (Vector3.up * Time.deltaTime * speed );
         }
 }

When I press W it will start to rotate but stop with I let go of the button.

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Answer by HarshadK · Sep 22, 2014 at 07:26 AM

This will work:

 public int speed;
 bool shouldRotate = false;
 
 void Update(){
     if (Input.GetKeyDown(KeyCode.W))
     {    
         shouldRotate = !shouldRotate;
     }
 
     if(shouldRotate)
     {
           transform.Rotate (Vector3.up * Time.deltaTime * speed );
     }
 }
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avatar image lotzi11 · Sep 23, 2014 at 12:37 AM 0
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Thanks it worked perfectly

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