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Question by Nedcallescarlett · Jun 03, 2017 at 11:30 AM · c#getcomponentaudiosourceaudiolisteneraudio source

SetActive on a different gameObject's component? Audio Source

I have an audio source on my zombie (moans). When I pause, I want the zombies audio source (moans) to SetActive(false), and when I unpause to SetActive(true). I have it all done besides the part where It grabs the moaning sound and disables it. How do I use it? Getcomponent? No idea on my part, anything helps, Thank you! I could also just do AudioListener = 0 (which I do for the mute function when you press M) and it works, but if you are muted, then pause, then unpause, it makes you not muted anymore which is a problem hence why I'm using setActive instead. ps: Also if you know anything about making a sensitivity slider please inform me!

My pause script is in C#.

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Answer by Luettgen · Aug 28, 2021 at 09:38 AM

I have this quiz game that runs with series of 5 questions per category. I want to add an audio when the user pressed the correct answer or incorrect answer. How can i make is possible that when i press the incorrect or correct answer an audio file will play?,I have this quiz game that runs with series of 5 questions per category. I want to add an audio when the user pressed the correct answer or incorrect answer. How can i make is possible that when i press the incorrect or correct answer an audio file will play?

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