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This question was closed Mar 08, 2015 at 11:46 PM by KnightRiderGuy for the following reason:

I was able to do it in Java but not C#

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Question by KnightRiderGuy · Feb 27, 2015 at 09:02 PM · c#audiosourceaudiocliparraylistaudio source

How to get C# Array to Load into Audio Source

I have this audio array that is not actually loading the audio clips into the actual sound source slot. I need this in order for the Music Visualizer to read the sound but it does not load the clips into the Audio Source slot. Here is a snippet from the top of my script with a few buttons with the audio from the array assigned.

 using UnityEngine;
 using System.Collections;
 
 public class VBtestAudioVisualizer : MonoBehaviour
 {
 
     //Audio Clips Array
     public AudioClip[] VoiceClipList;
 
 
     void Start() {
         AudioSource[] VoiceClipList = GetComponents<AudioSource> ();
     }
 
 
     
     //Audio Play Buttons
     public void  GoVoiceClip01(){
         //audio.PlayOneShot(VoiceClip01);
         audio.PlayOneShot(VoiceClipList[0]);
     }
 
     public void  GoVoiceClip02(){
         //audio.PlayOneShot(VoiceClip02);
         audio.PlayOneShot(VoiceClipList[1]);
     }
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