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This question was closed Mar 16, 2020 at 10:03 PM by Stuarttheboy11.
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Question by Stuarttheboy11 · Mar 16, 2020 at 09:56 PM · gameobjectenableddisable object

How can I hide/expose a gameobject based on its distance from the player/camera?

Im currently working on an infinite universe project, and one of the things is having to optimize the hell out of it. I need to figure out how to enable and disable solar systems or galaxies based on how far away they are from the fly-Cam. does anyone know how to achieve this, if so can you please help me?

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Answer by mrmeizongo · Mar 16, 2020 at 10:00 PM

You can manipulate the clipping plane value in the camera inspector.

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avatar image Stuarttheboy11 · Mar 16, 2020 at 10:02 PM 0
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I really didnt think of that lol. I feel stupid

avatar image mrmeizongo Stuarttheboy11 · Mar 16, 2020 at 10:04 PM 0
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You're good lol

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