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closed Mar 16, 2020 at 10:03 PM by
Stuarttheboy11.
Question by
Stuarttheboy11 · Mar 16, 2020 at 09:56 PM ·
gameobjectenableddisable object
How can I hide/expose a gameobject based on its distance from the player/camera?
Im currently working on an infinite universe project, and one of the things is having to optimize the hell out of it. I need to figure out how to enable and disable solar systems or galaxies based on how far away they are from the fly-Cam. does anyone know how to achieve this, if so can you please help me?
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Answer by mrmeizongo · Mar 16, 2020 at 10:00 PM
You can manipulate the clipping plane value in the camera inspector.
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