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Question by AlejandroBoss · Jan 31, 2017 at 08:36 PM · collidercollidersdisable object

How to have enemies not go through a certain wall and let only the player pass through?

Imagine a square and having moving enemies that follow the player when he enters and they chase you. The player should be able to pass through a wall but not the enemies. There is a box with a little opening at the north side, and that's the part where the player should be able to pass but not the enemies. I have no idea how to do this, please help me. The player should be able to pass through a collider but not the enemies. If you could show me a script or direct me to something similar to this that would be great.

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Answer by hexagonius · Jan 31, 2017 at 09:09 PM

assign the Player and the enemies different layers. assign the walls the same layer as the enemies. under Edit Prohect Settings Physics, remove the tick on the collision matrix between these layers.

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avatar image AlejandroBoss · Feb 01, 2017 at 06:54 PM 0
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What should they be called? Also are layers similar to tags? Also I couldn't find the collision matrix. If you could direct me to a video or something that would be great. I tried your thing but couldn't find what you said about collision matrix.

avatar image FortisVenaliter AlejandroBoss · Feb 02, 2017 at 02:45 PM 0
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https://docs.unity3d.com/$$anonymous$$anual/LayerBasedCollision.html

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Answer by AlejandroBoss · Feb 02, 2017 at 07:02 PM

It helped, but a little bit. I didn't understand it too well. Could you maybe explain it in a different way?

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