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Question by TaskiPoike · Oct 23, 2021 at 01:12 PM · movementmovement scriptmove an objectmovementsinstantly

How can i make it so that the object doesnt instantly go to top speed. Here is my code

using System.Collections; using System.Collections.Generic; using UnityEngine;

public class liikkuu : MonoBehaviour { Rigidbody m_Rigidbody; float m_Speed;

 void Start()
 {
     //Fetch the Rigidbody component you attach from your GameObject
     m_Rigidbody = GetComponent<Rigidbody>();
     //Set the speed of the GameObject
     m_Speed = 30.0f;
 }

 void Update()
 {
     if (Input.GetKey(KeyCode.W))
     {
         //Move the Rigidbody forwards constantly at speed you define (the blue arrow axis in Scene view)
         m_Rigidbody.velocity = transform.forward * m_Speed;
     }


     if (Input.GetKey(KeyCode.D))
     {

         transform.Rotate(0, 1f, 0);
     }


     if (Input.GetKey(KeyCode.A))
     {

         transform.Rotate(0, -1f, 0);
     }

 }

}

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Answer by ChaosEaterY · Oct 23, 2021 at 01:39 PM

The problem is with this line:

  m_Rigidbody.velocity = transform.forward * m_Speed;

if you want to gradually accelerate to top speed, you should do something like this:

  public float MinSpeed =  your minimum speed ;
  public float MaxSpeed = m_Speed;
  public float accelerationSpeed;
  float CurrentSpeed;
  
   void Update()
   {   
      if (Input.GetKeyDown(KeyCode.W))  // on key W down set current speed to minimum speed
      {
          CurrentSpeed = MinSpeed;
      }

      if (Input.GetKey(KeyCode.W)) // accelerate while holding the key
      {
          CurrentSpeed += accelerationSpeed;
          m_Rigidbody.velocity = transform.forward * CurrentSpeed ;
      }

      if (Input.GetKeyUp(KeyCode.W))  // on key W up reset current speed to minimum speed
      {
          CurrentSpeed = MinSpeed;
      }
   }
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avatar image TaskiPoike · Oct 23, 2021 at 02:16 PM 0
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Thank you very much <3

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