Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 14 Next capture
2021 2022 2023
2 captures
12 Jun 22 - 14 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
  • Help Room /
avatar image
0
Question by Torghal · Sep 27, 2016 at 12:01 PM · camerarotationobjectmousecamera rotate

Camera rotation with mouse cursor

Hello ,

I begin in Unity and i would like to do a Minigolf game , but , i have a problem when i want to rotate the ball in the direction of the mouse ( I watched this tutorial https://unity3d.com/learn/tutorials/projects/survival-shooter/player-character?playlist=17144 , but nothing work )

Here my script :

using UnityEngine;

public class Mouvement : MonoBehaviour {

 int  solmask ; 
 float rayonCameraLength = 100f ; //distance scene - camera 
 Rigidbody JoueurBody ; 

 void Awake()
 {
     solmask = LayerMask.GetMask ("Sol");

     JoueurBody = GetComponent<Rigidbody> (); 


 }    
 // Update is called once per frame
 void FixedUpdate ()
 {
     Rotation ();
 }
 void Update ()
 {
     Debug.Log (Input.mousePosition);
 }


 void Rotation()
 {
     Ray rayonCamera = Camera.main.ScreenPointToRay (Input.mousePosition); // on crée un rayon a partir de la caméra on va chercher le point produit par la souris si elle touche le sol 
     RaycastHit Touche_sol ; // ce que touche le rayon 
     if (Physics.Raycast( rayonCamera ,  out Touche_sol , rayonCameraLength  , solmask)) // (origine , direction , distance max ,le layer mask qui ignore les collisions quand on produit un rayon ) 
     {
         Vector3 JoueurCamera = Touche_sol.point - transform.position; //disance du pt d'impact au sol au joueur 

         JoueurCamera.y = 0f; // jamais de valeur en Y 

         Quaternion Rotation = Quaternion.LookRotation (JoueurCamera); // rotation basée sur vecteur joueur /souris 

         JoueurBody.MoveRotation (Rotation); 


     }
 }


}

So , when my mouse touch the ground , i want that the ball rotate to the mouse's direction.

PS : I'm french so , Sol = Ground , Joueur = Player , Ray = rayon

Good day.

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

102 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Object Rotate with Camera 2 Answers

Rotate towards mouse pointer 1 Answer

FPS camera jitters while moving and turning 0 Answers

Rotate Unity3D FirstPersonCamera with values from Arduino in form of -127 to 127 (degrees) … 0 Answers

Mouse Look Script Not Working 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges