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Culling Shader
Hi, can a shader make a culling like the "B" example? its possible?, is for an AR project
Thanks!
Is there ever a case where you want to see version A? If not, just fix the normals on the red part.
Otherwise, if the user can select various levels of see-throughness, probably easier to just split the cabinet into parts and manually show/hide them.
the red part is the backface, i need cull the floor and wall
Answer by ThermalFusion · Mar 05, 2014 at 03:23 PM
This other answer should help: http://answers.unity3d.com/questions/316064/can-i-obscure-an-object-using-an-invisible-object.html
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