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Question by DFlux · Oct 14, 2018 at 04:54 AM · renderingshadowspipelinedefinitionhigh

HD Renderer Pipeline not casting Shadows

Hi. I have just begun messing around with the HD Rendering Pipeline available on Unity 2018. I have encountered a problem when having multiple light sources. After having a number of light sources (14 or more), all my objects stop casting shadows and I get a few errors:

Shadow atlasing has failed. UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)

Shadow atlasing has failed.

Shadow allocation failed in the ReserveFinalize step.

Is this a limitation for this pipeline? Is there a way to fix it? It really gets in the way of my sci-fi scenes where I need a lot of light sources (a few for each room).

Thank you.

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Answer by Rod-RACMEDIA · Nov 08, 2018 at 04:32 AM

I have the same problem plus i see some squares, i need help.alt text


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